• http://billrey.net William

    Why would you want to do that?

    In Keynote you can do the same in seconds, rather than hours, and the quality is better in Keynote too. Of course it’s possible in Blender, but surely it’s a waste of time.

    • MarkLaBarr

      I agree that a program like Keynote that was made specifically for presentations would be ideal. However you’re definitely not going to get the amount of customization and creative potential without an entire 3D suite at your fingertips.

      Furthermore, I could append this effect into another .blend and do it in seconds as well.

    • http://www.blenderpassion.com Mark LaBarr

      I agree that a program like Keynote that was made specifically for presentations would be ideal. However you’re definitely not going to get the amount of customization and creative potential without an entire 3D suite at your fingertips.

      Furthermore, I could append this effect into another .blend and do it in seconds as well.

  • David

    Thanks for the tutorial. Blender seems very complicated for these simple tasks but it definitely comes in handy. I have one problem, the plane fails to ‘no longer render’ when I apply the light path / camera ray….any ideas? It is a gray plane. I’m on the latest version of blender, turned on python scripts auto and have quadruple checked to make sure our materials are identical.
    Building a ‘mask’ like this in blender has been a long-time dream of mine, I have been praying for the lord to bless me with a ‘mask’ in blender.

    • MarkLaBarr

      If you’re sure the materials are identical and have checked the finished project file .blend it’s probably some silly mistake. If you upload the .blend somewhere I’ll take a look at it.

    • MarkLaBarr

      The problem with your .blend is the light source. I’ve also checked for a workaround of some kind, but it seems the only way to incorporate the mask and a light source would be separate render layers.

    • http://www.blenderpassion.com Mark LaBarr

      If you’re sure the materials are identical and have checked the finished project file .blend it’s probably some silly mistake. If you upload the .blend somewhere I’ll take a look at it.

    • http://www.blenderpassion.com Mark LaBarr

      The problem with your .blend is the light source. I’ve also checked for a workaround of some kind, but it seems the only way to incorporate the mask and a light source would be separate render layers.